eldar pavlovsky
All projects
Dfiance
Game UX/UIFigmaUnity

Taking game UI from Figma into Unity.

At Dfiance, I’m adapting a desktop game for mobile and expanding my role into implementation. I use Claude and Codex to build Unity screens from the layouts I design in Figma.

My role
UX/UI Designer · Unity UI implementation
Period
2025–present
Team
Dfiance
GAME UX/UI · UNITYDfiance.
  1. 01FigmaDesign
  2. 02Claude / CodexImplementation
  3. 03UnityGame screens
Current project / 2026

The product

I joined Dfiance in March 2025 to work on the mobile adaptation. The role now combines interface design with building those screens in the game engine.

The design problem

Rework a desktop interface for a smaller screen and carry the design into Unity, with the Figma layouts guiding implementation.

What I owned

01

Design the mobile experience

I adapt the desktop interface for mobile and create the layouts in Figma.

02

Use AI in the implementation workflow

I work directly with Claude and Codex to translate my own layouts into Unity screens.

03

Build in the game engine

I implement the screens in Unity as part of my design work. The scope is interface implementation, alongside the UX/UI design.

Delivery & status

Ongoing since March 2025. My current work combines mobile adaptation, Figma design and Unity screen implementation.

Role updated in October 2026. This is a summary of my current practice; Dfiance interface screenshots are not included.

Dfiance website
Next projectMERXA game-wide UX audit, player flows and a shared UI library

Roles and collaborations

What are
you building?

Get in touch about a product design role or a project. My experience spans game interfaces, financial services and mobile products.