eldar pavlovsky

UX/UI & PRODUCT DESIGNER

Portfolio / 2026

Eldar Pavlovsky

Product design for
games and fintech.

Currently at Dfiance

I map flows, prototype interactions
and build UI systems. At Dfiance,
I also bring my designs into Unity.

Teams & productsDfianceMERXSberTake&GO

Selected work01—04

FIGMA + AI + UNITY

A Figma file is
the starting point.

My current work at Dfiance brings a desktop game to mobile. Alongside the UX and UI design, I use Claude and Codex to implement my Figma layouts as Unity screens.

My role at Dfiance

From design to implementation

  1. 01FigmaDesign
  2. 02Claude / CodexImplementation
  3. 03UnityGame screens

How I work,
with examples.

UX / UI / DELIVERY
01

Map the experience

My first MERX review connected every screen into player flows in Miro. It gave me a view of the whole experience before getting into individual interactions.

02

Make the next step concrete

I pair issues with proposed solutions, then work through flows, interface states and interactive prototypes.

03

Put ideas in front of people

I tested prototypes at MERX and worked with a UX researcher on lightweight usability sessions for Take&GO.

04

Stay involved in the build

I document components and review implementation. At Dfiance, that work now includes building screens in Unity.

From editorial craft
to product systems.

I moved into product design in 2018 after working in editorial design. Since then, I’ve designed mobile payment tools at Sber, worked on the MERX hero shooter and joined Dfiance to adapt a desktop game for mobile.

I like getting close to how a product works. An informal request to review MERX became a screen-by-screen UX audit, with a proposed solution for each issue. That review led to an interview with the team — and set the tone for my work on the game.

LinkedIn & recommendations
The sea from a yacht during the trip from Batumi to Poti

A little beyond work

Away from design, I’m into climbing and snowboarding. I’d also like to earn a skipper’s license. My latest time on the water was an eight-hour yacht trip from Batumi to Poti — firmly in the passenger role.

Design practice & tools

FigmaMiroProtoPiePhotoshopUnityClaudeCodexCJMUser FlowUsabilityAgile / Scrum

Professional development

  • British Higher School of Art & Design / REDMADROBOTS — Mobile Application Design, 2020
  • SberUniversity — Customer Journey Mapping, 2020
  • Bauman University, Specialist Training Center — Usability & Web Interfaces, 2019
  • Contented — Interface Design, 2018

Experience

2025 — present

Dfiance

UX/UI Designer

Adapting a desktop game for mobile and implementing my Figma designs in Unity with Claude and Codex.

2021 — 2024

Developers Unknown

UX Designer · MERX

Player flows, usability testing and a shared Figma component library; design coordination and reviews of game builds.

2018 — 2021

Sber

Product Designer

Mobile QR payments, checkout-free retail, payroll and pension products, and social-benefits account interfaces.

2010 — 2018

RODY.ru / Deti.ru

Designer

Magazine layouts, typography, print production and website maintenance.

What colleagues say

LinkedIn

Summaries of recommendations. Read the original reviews on LinkedIn.

Elena Kuzmina

ArtProd · MERX

Elena highlights my initiative in proposing solutions, prototyping and responding to feedback, as well as keeping the UI library organized and collaborating openly with the team.

LinkedIn recommendation

Denis Podberezskiy

LinkedIn recommendation

Denis describes attention to detail, dependable delivery and taking time to understand business processes before suggesting solutions.

LinkedIn recommendation

Roles and collaborations

What are
you building?

Get in touch about a product design role or a project. My experience spans game interfaces, financial services and mobile products.