eldar pavlovsky
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Résumé

Eldar Pavlovsky

Product Designer · UX/UI

Product designer working across games, financial services and mobile apps since 2018. My experience includes UX audits, interaction design, usability testing and reusable UI systems. At Dfiance, I also implement my Figma designs as Unity screens with Claude and Codex.

Core skills

UX audits · User flows · Information architecture · Interactive prototyping · Usability testing · UI systems · Design documentation · Implementation reviews

Experience

Dfiance

UX/UI Designer

Mar 2025 – Present

  • Adapt a desktop game interface for mobile devices, creating the layouts in Figma.
  • Use Claude and Codex to implement my own designs as screens in Unity.

Developers Unknown · MERX

UX Designer

2021 – 2024

  • Initiated a game-wide UX audit: captured every screen, mapped player flows in Miro and paired issues with proposed solutions. The review led to an interview with the team.
  • Designed player flows and interactive prototypes, tested them with users and iterated on feedback.
  • Moved layouts from Photoshop to Figma and maintained a reusable component library and design documentation.
  • Coordinated designers, reviewed the art team’s layouts and checked implementation in game builds. MERX was released on iOS and Android.

Sber

Product Designer

2018 – 2021

  • Designed iOS and Android interfaces for PlatiQR, covering QR codes, transaction history and notifications; contributed to its business banking integration.
  • For Take&GO, facilitated customer journey mapping and designed registration, store-entry and purchase-history flows for checkout-free shopping.
  • Conducted usability sessions with a UX researcher, prepared designs for engineering and reviewed implementation.
  • Also worked on payroll and pension products, as well as social-benefits customer account interfaces.

RODY.ru / Deti.ru

Designer

2010 – 2018

  • Created editorial layouts and print-ready materials, and maintained websites.

Tools

Figma, Miro, ProtoPie, Photoshop; Unity, Claude and Codex for interface implementation.

Professional development

  • British Higher School of Art & Design / REDMADROBOTS — Mobile Application Design, 2020
  • SberUniversity — Customer Journey Mapping, 2020
  • Bauman University, Specialist Training Center — Usability & Web Interfaces, 2019
  • Contented — Interface Design, 2018

Selected work

MERX — game UX and UI systems; Take&GO — checkout-free retail; PlatiQR — QR payments; Dfiance — mobile game adaptation.

Outside work

Climbing and snowboarding. Interested in sailing, with a skipper’s license on the wish list.