eldar pavlovsky
All projects
MERX
UX auditGame UXDesign systemiOS / Android

Turning a first look into a game-wide UX audit.

MERX is a mobile hero shooter. I started with an informal review, mapped the game screen by screen and proposed fixes. After joining the team, I worked on player flows, prototypes and the component library through to release.

My role
UX Designer · design coordination
Period
2021–2024
Team
Developers Unknown
GAME UX · iOS / ANDROIDMERX home screen · original Figma design

The starting point / UX audit

A review the team could act on.

The original brief was simply to take a look at the game. I turned that into a structured review: the full screen inventory, the paths between screens and a set of proposed improvements.

  1. 01

    Capture the whole game

    I took screenshots of every screen to establish the full scope of the interface.

  2. 02

    Connect the player flows

    In Miro, I grouped the screens into branches and scenarios so each issue had context.

  3. 03

    Attach a proposed fix

    I annotated almost every screen with the issues I found and suggestions for addressing them.

What followed the review

I was invited to interview for a full-time role on the MERX team.

The product

The player experience reaches beyond combat: character selection, friends, groups, rewards and navigation all need to work together. My work focused on those connected flows as the game evolved.

The design problem

Turn separate screens and features into coherent player journeys, while keeping the art team and developers aligned on interactions, components and interface states.

What I owned

01

Interaction design and testing

I mapped player flows and screen structures, built interactive prototypes, tested them with users and revised the designs based on their feedback.

02

A reusable UI library

I moved layouts from Photoshop into Figma, organized reusable components and maintained the UI kit and documentation, including localization-related code elements.

03

Design coordination through release

I reviewed the art team’s layouts from a UX perspective, coordinated designers and checked screens in game builds. I stayed involved as features moved from concept to release.

Delivery & status

MERX was released on iOS and Android. My work supported delivery with a shared Figma library, component documentation and design reviews of the game builds.

I owned UX work, prototypes, component organization and implementation reviews. The art team created the visual style, characters and illustrations.

Original designs in Figma
Next projectTake&GODesigning the app around a checkout-free store visit

Roles and collaborations

What are
you building?

Get in touch about a product design role or a project. My experience spans game interfaces, financial services and mobile products.