Map the experience
My first MERX review connected every screen into player flows in Miro. It gave me a view of the whole experience before getting into individual interactions.
UX/UI & PRODUCT DESIGNER
Portfolio / 2026Product design for
games and fintech.
I map flows, prototype interactions
and build UI systems. At Dfiance,
I also bring my designs into Unity.

A game-wide UX audit, player flows and a shared UI library



Designing the app around a checkout-free store visit

Mobile tools for accepting and tracking QR payments
Mobile game UX, with hands-on Unity implementation
My current work at Dfiance brings a desktop game to mobile. Alongside the UX and UI design, I use Claude and Codex to implement my Figma layouts as Unity screens.
My role at DfianceFrom design to implementation
My first MERX review connected every screen into player flows in Miro. It gave me a view of the whole experience before getting into individual interactions.
I pair issues with proposed solutions, then work through flows, interface states and interactive prototypes.
I tested prototypes at MERX and worked with a UX researcher on lightweight usability sessions for Take&GO.
I document components and review implementation. At Dfiance, that work now includes building screens in Unity.
I moved into product design in 2018 after working in editorial design. Since then, I’ve designed mobile payment tools at Sber, worked on the MERX hero shooter and joined Dfiance to adapt a desktop game for mobile.
I like getting close to how a product works. An informal request to review MERX became a screen-by-screen UX audit, with a proposed solution for each issue. That review led to an interview with the team — and set the tone for my work on the game.
LinkedIn & recommendations
Away from design, I’m into climbing and snowboarding. I’d also like to earn a skipper’s license. My latest time on the water was an eight-hour yacht trip from Batumi to Poti — firmly in the passenger role.
UX/UI Designer
Adapting a desktop game for mobile and implementing my Figma designs in Unity with Claude and Codex.
UX Designer · MERX
Player flows, usability testing and a shared Figma component library; design coordination and reviews of game builds.
Product Designer
Mobile QR payments, checkout-free retail, payroll and pension products, and social-benefits account interfaces.
Designer
Magazine layouts, typography, print production and website maintenance.
Summaries of recommendations. Read the original reviews on LinkedIn.
Elena highlights my initiative in proposing solutions, prototyping and responding to feedback, as well as keeping the UI library organized and collaborating openly with the team.
LinkedIn recommendationDenis describes attention to detail, dependable delivery and taking time to understand business processes before suggesting solutions.
LinkedIn recommendationRoles and collaborations
Get in touch about a product design role or a project. My experience spans game interfaces, financial services and mobile products.